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What does it mean to “shff fh nair into knee?”
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I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:
shff fh nair into knee
What on earth are they trying to say? And is it even a real thing?
Are there any other weird acronyms I should know when reading online or listening to commentators?
terminology super-smash-bros-4 super-smash-bros-ultimate super-smash-bros-melee
add a comment |
I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:
shff fh nair into knee
What on earth are they trying to say? And is it even a real thing?
Are there any other weird acronyms I should know when reading online or listening to commentators?
terminology super-smash-bros-4 super-smash-bros-ultimate super-smash-bros-melee
add a comment |
I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:
shff fh nair into knee
What on earth are they trying to say? And is it even a real thing?
Are there any other weird acronyms I should know when reading online or listening to commentators?
terminology super-smash-bros-4 super-smash-bros-ultimate super-smash-bros-melee
I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:
shff fh nair into knee
What on earth are they trying to say? And is it even a real thing?
Are there any other weird acronyms I should know when reading online or listening to commentators?
terminology super-smash-bros-4 super-smash-bros-ultimate super-smash-bros-melee
terminology super-smash-bros-4 super-smash-bros-ultimate super-smash-bros-melee
asked 5 mins ago
scohe001scohe001
3,24511236
3,24511236
add a comment |
add a comment |
1 Answer
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They were trying to tell you to
Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.
Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!
There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:
AC - Auto Cancel
Bair - Back Aerial
BKB - Base Knockback
DA - Dash Attack
Dair - Down Aerial
DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.
DI - Directional Influence
DJ - Double Jump (using both jumps in quick succession from the ground)
DSR - Dave's Stupid Rule (used in tournaments for stage picking)
Fair - Forward Aerial
FD - Final Destination
FF - Fast Fall
FH - First Hit (the first hitbox of a multi-hit move)
JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)
JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)
KB - Knockback
KO - Knockout
MU - Matchup
Nair - Neutral Aerial
OoS - Out of Shield
PS2 - Pokemon Stadium 2
SD - Self Destruct
SDI - Smash Directional Influence
SH - Shorthop
Zair - Z-Aerial or "Grab Aerial"
add a comment |
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1 Answer
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1 Answer
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votes
They were trying to tell you to
Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.
Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!
There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:
AC - Auto Cancel
Bair - Back Aerial
BKB - Base Knockback
DA - Dash Attack
Dair - Down Aerial
DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.
DI - Directional Influence
DJ - Double Jump (using both jumps in quick succession from the ground)
DSR - Dave's Stupid Rule (used in tournaments for stage picking)
Fair - Forward Aerial
FD - Final Destination
FF - Fast Fall
FH - First Hit (the first hitbox of a multi-hit move)
JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)
JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)
KB - Knockback
KO - Knockout
MU - Matchup
Nair - Neutral Aerial
OoS - Out of Shield
PS2 - Pokemon Stadium 2
SD - Self Destruct
SDI - Smash Directional Influence
SH - Shorthop
Zair - Z-Aerial or "Grab Aerial"
add a comment |
They were trying to tell you to
Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.
Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!
There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:
AC - Auto Cancel
Bair - Back Aerial
BKB - Base Knockback
DA - Dash Attack
Dair - Down Aerial
DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.
DI - Directional Influence
DJ - Double Jump (using both jumps in quick succession from the ground)
DSR - Dave's Stupid Rule (used in tournaments for stage picking)
Fair - Forward Aerial
FD - Final Destination
FF - Fast Fall
FH - First Hit (the first hitbox of a multi-hit move)
JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)
JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)
KB - Knockback
KO - Knockout
MU - Matchup
Nair - Neutral Aerial
OoS - Out of Shield
PS2 - Pokemon Stadium 2
SD - Self Destruct
SDI - Smash Directional Influence
SH - Shorthop
Zair - Z-Aerial or "Grab Aerial"
add a comment |
They were trying to tell you to
Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.
Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!
There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:
AC - Auto Cancel
Bair - Back Aerial
BKB - Base Knockback
DA - Dash Attack
Dair - Down Aerial
DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.
DI - Directional Influence
DJ - Double Jump (using both jumps in quick succession from the ground)
DSR - Dave's Stupid Rule (used in tournaments for stage picking)
Fair - Forward Aerial
FD - Final Destination
FF - Fast Fall
FH - First Hit (the first hitbox of a multi-hit move)
JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)
JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)
KB - Knockback
KO - Knockout
MU - Matchup
Nair - Neutral Aerial
OoS - Out of Shield
PS2 - Pokemon Stadium 2
SD - Self Destruct
SDI - Smash Directional Influence
SH - Shorthop
Zair - Z-Aerial or "Grab Aerial"
They were trying to tell you to
Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.
Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!
There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:
AC - Auto Cancel
Bair - Back Aerial
BKB - Base Knockback
DA - Dash Attack
Dair - Down Aerial
DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.
DI - Directional Influence
DJ - Double Jump (using both jumps in quick succession from the ground)
DSR - Dave's Stupid Rule (used in tournaments for stage picking)
Fair - Forward Aerial
FD - Final Destination
FF - Fast Fall
FH - First Hit (the first hitbox of a multi-hit move)
JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)
JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)
KB - Knockback
KO - Knockout
MU - Matchup
Nair - Neutral Aerial
OoS - Out of Shield
PS2 - Pokemon Stadium 2
SD - Self Destruct
SDI - Smash Directional Influence
SH - Shorthop
Zair - Z-Aerial or "Grab Aerial"
answered 5 mins ago
scohe001scohe001
3,24511236
3,24511236
add a comment |
add a comment |
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