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What does it mean to “shff fh nair into knee?”


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1















I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:




shff fh nair into knee




What on earth are they trying to say? And is it even a real thing?



Are there any other weird acronyms I should know when reading online or listening to commentators?









share



























    1















    I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:




    shff fh nair into knee




    What on earth are they trying to say? And is it even a real thing?



    Are there any other weird acronyms I should know when reading online or listening to commentators?









    share

























      1












      1








      1








      I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:




      shff fh nair into knee




      What on earth are they trying to say? And is it even a real thing?



      Are there any other weird acronyms I should know when reading online or listening to commentators?









      share














      I was reading a Smash Ultimate combo guide and someone told me that the best Falcon combo is:




      shff fh nair into knee




      What on earth are they trying to say? And is it even a real thing?



      Are there any other weird acronyms I should know when reading online or listening to commentators?







      terminology super-smash-bros-4 super-smash-bros-ultimate super-smash-bros-melee





      share












      share










      share



      share










      asked 5 mins ago









      scohe001scohe001

      3,24511236




      3,24511236






















          1 Answer
          1






          active

          oldest

          votes


















          1

















          They were trying to tell you to




          Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.




          Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!



          There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:





          • AC - Auto Cancel


          • Bair - Back Aerial


          • BKB - Base Knockback


          • DA - Dash Attack


          • Dair - Down Aerial


          • DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.


          • DI - Directional Influence


          • DJ - Double Jump (using both jumps in quick succession from the ground)


          • DSR - Dave's Stupid Rule (used in tournaments for stage picking)


          • Fair - Forward Aerial


          • FD - Final Destination


          • FF - Fast Fall


          • FH - First Hit (the first hitbox of a multi-hit move)


          • JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)


          • JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)


          • KB - Knockback


          • KO - Knockout


          • MU - Matchup


          • Nair - Neutral Aerial


          • OoS - Out of Shield


          • PS2 - Pokemon Stadium 2


          • SD - Self Destruct


          • SDI - Smash Directional Influence


          • SH - Shorthop


          • Zair - Z-Aerial or "Grab Aerial"





          share























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            active

            oldest

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            1

















            They were trying to tell you to




            Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.




            Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!



            There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:





            • AC - Auto Cancel


            • Bair - Back Aerial


            • BKB - Base Knockback


            • DA - Dash Attack


            • Dair - Down Aerial


            • DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.


            • DI - Directional Influence


            • DJ - Double Jump (using both jumps in quick succession from the ground)


            • DSR - Dave's Stupid Rule (used in tournaments for stage picking)


            • Fair - Forward Aerial


            • FD - Final Destination


            • FF - Fast Fall


            • FH - First Hit (the first hitbox of a multi-hit move)


            • JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)


            • JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)


            • KB - Knockback


            • KO - Knockout


            • MU - Matchup


            • Nair - Neutral Aerial


            • OoS - Out of Shield


            • PS2 - Pokemon Stadium 2


            • SD - Self Destruct


            • SDI - Smash Directional Influence


            • SH - Shorthop


            • Zair - Z-Aerial or "Grab Aerial"





            share




























              1

















              They were trying to tell you to




              Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.




              Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!



              There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:





              • AC - Auto Cancel


              • Bair - Back Aerial


              • BKB - Base Knockback


              • DA - Dash Attack


              • Dair - Down Aerial


              • DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.


              • DI - Directional Influence


              • DJ - Double Jump (using both jumps in quick succession from the ground)


              • DSR - Dave's Stupid Rule (used in tournaments for stage picking)


              • Fair - Forward Aerial


              • FD - Final Destination


              • FF - Fast Fall


              • FH - First Hit (the first hitbox of a multi-hit move)


              • JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)


              • JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)


              • KB - Knockback


              • KO - Knockout


              • MU - Matchup


              • Nair - Neutral Aerial


              • OoS - Out of Shield


              • PS2 - Pokemon Stadium 2


              • SD - Self Destruct


              • SDI - Smash Directional Influence


              • SH - Shorthop


              • Zair - Z-Aerial or "Grab Aerial"





              share


























                1












                1








                1










                They were trying to tell you to




                Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.




                Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!



                There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:





                • AC - Auto Cancel


                • Bair - Back Aerial


                • BKB - Base Knockback


                • DA - Dash Attack


                • Dair - Down Aerial


                • DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.


                • DI - Directional Influence


                • DJ - Double Jump (using both jumps in quick succession from the ground)


                • DSR - Dave's Stupid Rule (used in tournaments for stage picking)


                • Fair - Forward Aerial


                • FD - Final Destination


                • FF - Fast Fall


                • FH - First Hit (the first hitbox of a multi-hit move)


                • JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)


                • JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)


                • KB - Knockback


                • KO - Knockout


                • MU - Matchup


                • Nair - Neutral Aerial


                • OoS - Out of Shield


                • PS2 - Pokemon Stadium 2


                • SD - Self Destruct


                • SDI - Smash Directional Influence


                • SH - Shorthop


                • Zair - Z-Aerial or "Grab Aerial"





                share
















                They were trying to tell you to




                Short Hop Fast Fall to land the First Hit of Neutral-Aerial which will combo into the Knee of justice.




                Phew. Wasn't that a mouthful? But damn is it worth it for the true combo!



                There are actually quite a few shorthanded phrases that have been developed for Smash over the years. I've tried to come up with a not-quite-comprehensive list below with wiki links where I could find them. You'll hear many of these from tourney commentators as well as written online:





                • AC - Auto Cancel


                • Bair - Back Aerial


                • BKB - Base Knockback


                • DA - Dash Attack


                • Dair - Down Aerial


                • DBZ - When both characters hit each other and are launched at high speed toward the blastzone simultaneously. Usually results in at least one of the two losing a stock.


                • DI - Directional Influence


                • DJ - Double Jump (using both jumps in quick succession from the ground)


                • DSR - Dave's Stupid Rule (used in tournaments for stage picking)


                • Fair - Forward Aerial


                • FD - Final Destination


                • FF - Fast Fall


                • FH - First Hit (the first hitbox of a multi-hit move)


                • JC - Jump Cancel (usually followed by what you're jump cancelling into. ie: JC Up-Smash)


                • JV - Winning with a stock with no damage (so if you won with 2 extra stocks, but were at 0%, it's almost as if you had 3 stocks. You "JV 3-stocked" the opponent. See this Reddit thread for the history behind it)


                • KB - Knockback


                • KO - Knockout


                • MU - Matchup


                • Nair - Neutral Aerial


                • OoS - Out of Shield


                • PS2 - Pokemon Stadium 2


                • SD - Self Destruct


                • SDI - Smash Directional Influence


                • SH - Shorthop


                • Zair - Z-Aerial or "Grab Aerial"






                share











                share


                share










                answered 5 mins ago









                scohe001scohe001

                3,24511236




                3,24511236






























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