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How to create a HUD toggle bind in Source engine games?


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HUD is disabled with the cl_drawhud 0 command and enabled again with cl_drawhud 1. Additionally r_drawviewmodel 0 and r_drawviewmodel 1 can be used to toggle the viewmodel. Instead of pasting the commands into the console every time I want to capture a screenshot I'd prefer a hotkey to toggle (H would be sensible) which can be achieved by using alias, I believe.









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    HUD is disabled with the cl_drawhud 0 command and enabled again with cl_drawhud 1. Additionally r_drawviewmodel 0 and r_drawviewmodel 1 can be used to toggle the viewmodel. Instead of pasting the commands into the console every time I want to capture a screenshot I'd prefer a hotkey to toggle (H would be sensible) which can be achieved by using alias, I believe.









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      HUD is disabled with the cl_drawhud 0 command and enabled again with cl_drawhud 1. Additionally r_drawviewmodel 0 and r_drawviewmodel 1 can be used to toggle the viewmodel. Instead of pasting the commands into the console every time I want to capture a screenshot I'd prefer a hotkey to toggle (H would be sensible) which can be achieved by using alias, I believe.









      share














      HUD is disabled with the cl_drawhud 0 command and enabled again with cl_drawhud 1. Additionally r_drawviewmodel 0 and r_drawviewmodel 1 can be used to toggle the viewmodel. Instead of pasting the commands into the console every time I want to capture a screenshot I'd prefer a hotkey to toggle (H would be sensible) which can be achieved by using alias, I believe.







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      user598527user598527

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