How long is the DnD Starter Set campaign?Can I string the DnD Starter Set campaign into another modules,...

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How long is the DnD Starter Set campaign?


Can I string the DnD Starter Set campaign into another modules, keeping the same characters?How can characters access resurrection services during the Starter Set adventure?Difference between DnD 5e Starter Set and Basic RulesHow much optimization do published D&D adventures expect?In the Starter Set, how can PCs learn the password?I'm completely new to D&D. How do I get started with the D&D Starter Set?What do I focus on in a Fate Core one shot to showcase its differences to my D&D group?How can I make the final boss of the LMOP a memorable and exciting fight for my group?A player made a 4th-level character for our new game and didn't tell me. Now what?AC calculations in the D&D 5e German Starter SetCan I string the DnD Starter Set campaign into another modules, keeping the same characters?













4












$begingroup$


I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. Ever since I discovered this RPG Stack, I have read a lot of DnD Q/A out of curiosity and I really wanted to try it out.



I have already played a bit as a player with a group of friends, and I'd like to DM for this group as I'm a bit shy and I know them pretty well so I can anticipate how they will act and can react better to this.



What I'd like to know is: Given a party of moderately experienced players (a party of about 4/5 at maximum), and considering the information above, roughly how many hours of play can the starter set campaign be expected to last? (at a minimum, without including side quests/jobs, with fights going well, etc...).



Prior experience with the starter set would be really appreciated.



As a note, I've also asked a second question here about transitioning from the starter set to another module.










share|improve this question











$endgroup$








  • 2




    $begingroup$
    @Sdjz Yes sorry, my first write for this was much opinion-based, so I changed it to a more precise scope and forgot to change the Title. Do I have to ask the second question on a separated post ? Cause it's for me highly related to starter set as it's a base book, it should be easier to use these ones for another module than some characters that comes from a specific modules to another one where there are some races/items that aren't supposed to exist here (But if you answer me that it would be better then I'll do it without problems).
    $endgroup$
    – Zoma
    3 hours ago










  • $begingroup$
    @Sdjz thank you a lot for editing both questions, it's way more readable like this.
    $endgroup$
    – Zoma
    1 hour ago
















4












$begingroup$


I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. Ever since I discovered this RPG Stack, I have read a lot of DnD Q/A out of curiosity and I really wanted to try it out.



I have already played a bit as a player with a group of friends, and I'd like to DM for this group as I'm a bit shy and I know them pretty well so I can anticipate how they will act and can react better to this.



What I'd like to know is: Given a party of moderately experienced players (a party of about 4/5 at maximum), and considering the information above, roughly how many hours of play can the starter set campaign be expected to last? (at a minimum, without including side quests/jobs, with fights going well, etc...).



Prior experience with the starter set would be really appreciated.



As a note, I've also asked a second question here about transitioning from the starter set to another module.










share|improve this question











$endgroup$








  • 2




    $begingroup$
    @Sdjz Yes sorry, my first write for this was much opinion-based, so I changed it to a more precise scope and forgot to change the Title. Do I have to ask the second question on a separated post ? Cause it's for me highly related to starter set as it's a base book, it should be easier to use these ones for another module than some characters that comes from a specific modules to another one where there are some races/items that aren't supposed to exist here (But if you answer me that it would be better then I'll do it without problems).
    $endgroup$
    – Zoma
    3 hours ago










  • $begingroup$
    @Sdjz thank you a lot for editing both questions, it's way more readable like this.
    $endgroup$
    – Zoma
    1 hour ago














4












4








4





$begingroup$


I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. Ever since I discovered this RPG Stack, I have read a lot of DnD Q/A out of curiosity and I really wanted to try it out.



I have already played a bit as a player with a group of friends, and I'd like to DM for this group as I'm a bit shy and I know them pretty well so I can anticipate how they will act and can react better to this.



What I'd like to know is: Given a party of moderately experienced players (a party of about 4/5 at maximum), and considering the information above, roughly how many hours of play can the starter set campaign be expected to last? (at a minimum, without including side quests/jobs, with fights going well, etc...).



Prior experience with the starter set would be really appreciated.



As a note, I've also asked a second question here about transitioning from the starter set to another module.










share|improve this question











$endgroup$




I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. Ever since I discovered this RPG Stack, I have read a lot of DnD Q/A out of curiosity and I really wanted to try it out.



I have already played a bit as a player with a group of friends, and I'd like to DM for this group as I'm a bit shy and I know them pretty well so I can anticipate how they will act and can react better to this.



What I'd like to know is: Given a party of moderately experienced players (a party of about 4/5 at maximum), and considering the information above, roughly how many hours of play can the starter set campaign be expected to last? (at a minimum, without including side quests/jobs, with fights going well, etc...).



Prior experience with the starter set would be really appreciated.



As a note, I've also asked a second question here about transitioning from the starter set to another module.







dnd-5e new-gm lost-mine-of-phandelver system-introduction






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 55 mins ago







Zoma

















asked 3 hours ago









ZomaZoma

1746




1746








  • 2




    $begingroup$
    @Sdjz Yes sorry, my first write for this was much opinion-based, so I changed it to a more precise scope and forgot to change the Title. Do I have to ask the second question on a separated post ? Cause it's for me highly related to starter set as it's a base book, it should be easier to use these ones for another module than some characters that comes from a specific modules to another one where there are some races/items that aren't supposed to exist here (But if you answer me that it would be better then I'll do it without problems).
    $endgroup$
    – Zoma
    3 hours ago










  • $begingroup$
    @Sdjz thank you a lot for editing both questions, it's way more readable like this.
    $endgroup$
    – Zoma
    1 hour ago














  • 2




    $begingroup$
    @Sdjz Yes sorry, my first write for this was much opinion-based, so I changed it to a more precise scope and forgot to change the Title. Do I have to ask the second question on a separated post ? Cause it's for me highly related to starter set as it's a base book, it should be easier to use these ones for another module than some characters that comes from a specific modules to another one where there are some races/items that aren't supposed to exist here (But if you answer me that it would be better then I'll do it without problems).
    $endgroup$
    – Zoma
    3 hours ago










  • $begingroup$
    @Sdjz thank you a lot for editing both questions, it's way more readable like this.
    $endgroup$
    – Zoma
    1 hour ago








2




2




$begingroup$
@Sdjz Yes sorry, my first write for this was much opinion-based, so I changed it to a more precise scope and forgot to change the Title. Do I have to ask the second question on a separated post ? Cause it's for me highly related to starter set as it's a base book, it should be easier to use these ones for another module than some characters that comes from a specific modules to another one where there are some races/items that aren't supposed to exist here (But if you answer me that it would be better then I'll do it without problems).
$endgroup$
– Zoma
3 hours ago




$begingroup$
@Sdjz Yes sorry, my first write for this was much opinion-based, so I changed it to a more precise scope and forgot to change the Title. Do I have to ask the second question on a separated post ? Cause it's for me highly related to starter set as it's a base book, it should be easier to use these ones for another module than some characters that comes from a specific modules to another one where there are some races/items that aren't supposed to exist here (But if you answer me that it would be better then I'll do it without problems).
$endgroup$
– Zoma
3 hours ago












$begingroup$
@Sdjz thank you a lot for editing both questions, it's way more readable like this.
$endgroup$
– Zoma
1 hour ago




$begingroup$
@Sdjz thank you a lot for editing both questions, it's way more readable like this.
$endgroup$
– Zoma
1 hour ago










3 Answers
3






active

oldest

votes


















2












$begingroup$

So this is more of a guess because I played half this module and DM'd it once for another group.



If you really just go for main plot and your group is straight forward, then I think it still would take at least 30 hours.



When your group likes to roleplay or have some fun combined with some sidequests, then I think this can easily go up 70 hours.



The group I DM'd meets every week and we play about 4-5 hours per session. With all the sidequests we finished after 3 months. This party was completely new to the game and we had some start issues. We also lacked a bit on the roleplay part. At the end most of my players reached level 4.



There are people that DM this module regularly they probably can give you a more precise answer. But for now i hope this helps you.






share|improve this answer










New contributor




Xirem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$





















    1












    $begingroup$

    I'm going to give an optimistic estimate of 6 sessions, or about 24 hours. I'm basing this on three sessions that I played with a few friends, where we were able to get about halfway through the campaign. I should note that my friends opted to skip all of the side quests. Also, based on my personal experience it will take longer with a larger group. We're currently running Curse of Strahd right now, but with at least five players rather than just two to three. It's moving a lot slower.






    share|improve this answer









    $endgroup$













    • $begingroup$
      I'm going to leave my answer up for right now, but Xirem seems to have more experience with the module than myself so his estimate is probably better.
      $endgroup$
      – Raj
      1 hour ago










    • $begingroup$
      every point of view is good to have as your party skipped all sidequests while Xirems did these ones. And it has pointed to me that I forgot to tell the size of my potential party.
      $endgroup$
      – Zoma
      56 mins ago






    • 1




      $begingroup$
      Zoma a party of 4/5 may move a little slow, but I guess it depends on how much they socialize. Also, sounds like your friends are more experienced than mine were.
      $endgroup$
      – Raj
      52 mins ago



















    1












    $begingroup$

    50 hours over 14 sessions for my group



    I've recently just finished being DM for a group going through LMOP. They started with four players and ended with five and went through every location and side-quest mentioned in the book. I also added in some homebrew roleplay opportunities, combat encounters and locations for them to explore, but these only took up about 8-10 hours of the overall time.



    My group were very inexperienced though as it was the first time any of use had ever played D&D. The players took a long time and multiple discussions to come to any sort of agreement over what course of action to take. They were also not very focused although this got better towards the end.



    It was however a LOT of fun. I don't think there were any moments where we were bored or underwhelmed by the adventure. So we all definitely got a lot of good value (time and entertainment) wise out of the adventure.






    share|improve this answer









    $endgroup$













    • $begingroup$
      So 40-42 hours without the homebrew part ? Did your players were only new to DnD in particular or to RP in general ?
      $endgroup$
      – Zoma
      19 mins ago










    • $begingroup$
      Yeah that sounds right. Brand new to TTRPG's, except for one who regularly plays Warhammer. The rest had a mix of experience with video games, card games, other board games etc. So I think for them a big part of the reason why it took so long is because it was a new way of playing games they had no experience in.
      $endgroup$
      – BradenA8
      14 mins ago











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    3 Answers
    3






    active

    oldest

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    3 Answers
    3






    active

    oldest

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    active

    oldest

    votes






    active

    oldest

    votes









    2












    $begingroup$

    So this is more of a guess because I played half this module and DM'd it once for another group.



    If you really just go for main plot and your group is straight forward, then I think it still would take at least 30 hours.



    When your group likes to roleplay or have some fun combined with some sidequests, then I think this can easily go up 70 hours.



    The group I DM'd meets every week and we play about 4-5 hours per session. With all the sidequests we finished after 3 months. This party was completely new to the game and we had some start issues. We also lacked a bit on the roleplay part. At the end most of my players reached level 4.



    There are people that DM this module regularly they probably can give you a more precise answer. But for now i hope this helps you.






    share|improve this answer










    New contributor




    Xirem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$


















      2












      $begingroup$

      So this is more of a guess because I played half this module and DM'd it once for another group.



      If you really just go for main plot and your group is straight forward, then I think it still would take at least 30 hours.



      When your group likes to roleplay or have some fun combined with some sidequests, then I think this can easily go up 70 hours.



      The group I DM'd meets every week and we play about 4-5 hours per session. With all the sidequests we finished after 3 months. This party was completely new to the game and we had some start issues. We also lacked a bit on the roleplay part. At the end most of my players reached level 4.



      There are people that DM this module regularly they probably can give you a more precise answer. But for now i hope this helps you.






      share|improve this answer










      New contributor




      Xirem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$
















        2












        2








        2





        $begingroup$

        So this is more of a guess because I played half this module and DM'd it once for another group.



        If you really just go for main plot and your group is straight forward, then I think it still would take at least 30 hours.



        When your group likes to roleplay or have some fun combined with some sidequests, then I think this can easily go up 70 hours.



        The group I DM'd meets every week and we play about 4-5 hours per session. With all the sidequests we finished after 3 months. This party was completely new to the game and we had some start issues. We also lacked a bit on the roleplay part. At the end most of my players reached level 4.



        There are people that DM this module regularly they probably can give you a more precise answer. But for now i hope this helps you.






        share|improve this answer










        New contributor




        Xirem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.






        $endgroup$



        So this is more of a guess because I played half this module and DM'd it once for another group.



        If you really just go for main plot and your group is straight forward, then I think it still would take at least 30 hours.



        When your group likes to roleplay or have some fun combined with some sidequests, then I think this can easily go up 70 hours.



        The group I DM'd meets every week and we play about 4-5 hours per session. With all the sidequests we finished after 3 months. This party was completely new to the game and we had some start issues. We also lacked a bit on the roleplay part. At the end most of my players reached level 4.



        There are people that DM this module regularly they probably can give you a more precise answer. But for now i hope this helps you.







        share|improve this answer










        New contributor




        Xirem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        share|improve this answer



        share|improve this answer








        edited 20 mins ago









        NautArch

        57.8k8205385




        57.8k8205385






        New contributor




        Xirem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.









        answered 1 hour ago









        XiremXirem

        737




        737




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        New contributor





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        Xirem is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
        Check out our Code of Conduct.

























            1












            $begingroup$

            I'm going to give an optimistic estimate of 6 sessions, or about 24 hours. I'm basing this on three sessions that I played with a few friends, where we were able to get about halfway through the campaign. I should note that my friends opted to skip all of the side quests. Also, based on my personal experience it will take longer with a larger group. We're currently running Curse of Strahd right now, but with at least five players rather than just two to three. It's moving a lot slower.






            share|improve this answer









            $endgroup$













            • $begingroup$
              I'm going to leave my answer up for right now, but Xirem seems to have more experience with the module than myself so his estimate is probably better.
              $endgroup$
              – Raj
              1 hour ago










            • $begingroup$
              every point of view is good to have as your party skipped all sidequests while Xirems did these ones. And it has pointed to me that I forgot to tell the size of my potential party.
              $endgroup$
              – Zoma
              56 mins ago






            • 1




              $begingroup$
              Zoma a party of 4/5 may move a little slow, but I guess it depends on how much they socialize. Also, sounds like your friends are more experienced than mine were.
              $endgroup$
              – Raj
              52 mins ago
















            1












            $begingroup$

            I'm going to give an optimistic estimate of 6 sessions, or about 24 hours. I'm basing this on three sessions that I played with a few friends, where we were able to get about halfway through the campaign. I should note that my friends opted to skip all of the side quests. Also, based on my personal experience it will take longer with a larger group. We're currently running Curse of Strahd right now, but with at least five players rather than just two to three. It's moving a lot slower.






            share|improve this answer









            $endgroup$













            • $begingroup$
              I'm going to leave my answer up for right now, but Xirem seems to have more experience with the module than myself so his estimate is probably better.
              $endgroup$
              – Raj
              1 hour ago










            • $begingroup$
              every point of view is good to have as your party skipped all sidequests while Xirems did these ones. And it has pointed to me that I forgot to tell the size of my potential party.
              $endgroup$
              – Zoma
              56 mins ago






            • 1




              $begingroup$
              Zoma a party of 4/5 may move a little slow, but I guess it depends on how much they socialize. Also, sounds like your friends are more experienced than mine were.
              $endgroup$
              – Raj
              52 mins ago














            1












            1








            1





            $begingroup$

            I'm going to give an optimistic estimate of 6 sessions, or about 24 hours. I'm basing this on three sessions that I played with a few friends, where we were able to get about halfway through the campaign. I should note that my friends opted to skip all of the side quests. Also, based on my personal experience it will take longer with a larger group. We're currently running Curse of Strahd right now, but with at least five players rather than just two to three. It's moving a lot slower.






            share|improve this answer









            $endgroup$



            I'm going to give an optimistic estimate of 6 sessions, or about 24 hours. I'm basing this on three sessions that I played with a few friends, where we were able to get about halfway through the campaign. I should note that my friends opted to skip all of the side quests. Also, based on my personal experience it will take longer with a larger group. We're currently running Curse of Strahd right now, but with at least five players rather than just two to three. It's moving a lot slower.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 1 hour ago









            RajRaj

            21919




            21919












            • $begingroup$
              I'm going to leave my answer up for right now, but Xirem seems to have more experience with the module than myself so his estimate is probably better.
              $endgroup$
              – Raj
              1 hour ago










            • $begingroup$
              every point of view is good to have as your party skipped all sidequests while Xirems did these ones. And it has pointed to me that I forgot to tell the size of my potential party.
              $endgroup$
              – Zoma
              56 mins ago






            • 1




              $begingroup$
              Zoma a party of 4/5 may move a little slow, but I guess it depends on how much they socialize. Also, sounds like your friends are more experienced than mine were.
              $endgroup$
              – Raj
              52 mins ago


















            • $begingroup$
              I'm going to leave my answer up for right now, but Xirem seems to have more experience with the module than myself so his estimate is probably better.
              $endgroup$
              – Raj
              1 hour ago










            • $begingroup$
              every point of view is good to have as your party skipped all sidequests while Xirems did these ones. And it has pointed to me that I forgot to tell the size of my potential party.
              $endgroup$
              – Zoma
              56 mins ago






            • 1




              $begingroup$
              Zoma a party of 4/5 may move a little slow, but I guess it depends on how much they socialize. Also, sounds like your friends are more experienced than mine were.
              $endgroup$
              – Raj
              52 mins ago
















            $begingroup$
            I'm going to leave my answer up for right now, but Xirem seems to have more experience with the module than myself so his estimate is probably better.
            $endgroup$
            – Raj
            1 hour ago




            $begingroup$
            I'm going to leave my answer up for right now, but Xirem seems to have more experience with the module than myself so his estimate is probably better.
            $endgroup$
            – Raj
            1 hour ago












            $begingroup$
            every point of view is good to have as your party skipped all sidequests while Xirems did these ones. And it has pointed to me that I forgot to tell the size of my potential party.
            $endgroup$
            – Zoma
            56 mins ago




            $begingroup$
            every point of view is good to have as your party skipped all sidequests while Xirems did these ones. And it has pointed to me that I forgot to tell the size of my potential party.
            $endgroup$
            – Zoma
            56 mins ago




            1




            1




            $begingroup$
            Zoma a party of 4/5 may move a little slow, but I guess it depends on how much they socialize. Also, sounds like your friends are more experienced than mine were.
            $endgroup$
            – Raj
            52 mins ago




            $begingroup$
            Zoma a party of 4/5 may move a little slow, but I guess it depends on how much they socialize. Also, sounds like your friends are more experienced than mine were.
            $endgroup$
            – Raj
            52 mins ago











            1












            $begingroup$

            50 hours over 14 sessions for my group



            I've recently just finished being DM for a group going through LMOP. They started with four players and ended with five and went through every location and side-quest mentioned in the book. I also added in some homebrew roleplay opportunities, combat encounters and locations for them to explore, but these only took up about 8-10 hours of the overall time.



            My group were very inexperienced though as it was the first time any of use had ever played D&D. The players took a long time and multiple discussions to come to any sort of agreement over what course of action to take. They were also not very focused although this got better towards the end.



            It was however a LOT of fun. I don't think there were any moments where we were bored or underwhelmed by the adventure. So we all definitely got a lot of good value (time and entertainment) wise out of the adventure.






            share|improve this answer









            $endgroup$













            • $begingroup$
              So 40-42 hours without the homebrew part ? Did your players were only new to DnD in particular or to RP in general ?
              $endgroup$
              – Zoma
              19 mins ago










            • $begingroup$
              Yeah that sounds right. Brand new to TTRPG's, except for one who regularly plays Warhammer. The rest had a mix of experience with video games, card games, other board games etc. So I think for them a big part of the reason why it took so long is because it was a new way of playing games they had no experience in.
              $endgroup$
              – BradenA8
              14 mins ago
















            1












            $begingroup$

            50 hours over 14 sessions for my group



            I've recently just finished being DM for a group going through LMOP. They started with four players and ended with five and went through every location and side-quest mentioned in the book. I also added in some homebrew roleplay opportunities, combat encounters and locations for them to explore, but these only took up about 8-10 hours of the overall time.



            My group were very inexperienced though as it was the first time any of use had ever played D&D. The players took a long time and multiple discussions to come to any sort of agreement over what course of action to take. They were also not very focused although this got better towards the end.



            It was however a LOT of fun. I don't think there were any moments where we were bored or underwhelmed by the adventure. So we all definitely got a lot of good value (time and entertainment) wise out of the adventure.






            share|improve this answer









            $endgroup$













            • $begingroup$
              So 40-42 hours without the homebrew part ? Did your players were only new to DnD in particular or to RP in general ?
              $endgroup$
              – Zoma
              19 mins ago










            • $begingroup$
              Yeah that sounds right. Brand new to TTRPG's, except for one who regularly plays Warhammer. The rest had a mix of experience with video games, card games, other board games etc. So I think for them a big part of the reason why it took so long is because it was a new way of playing games they had no experience in.
              $endgroup$
              – BradenA8
              14 mins ago














            1












            1








            1





            $begingroup$

            50 hours over 14 sessions for my group



            I've recently just finished being DM for a group going through LMOP. They started with four players and ended with five and went through every location and side-quest mentioned in the book. I also added in some homebrew roleplay opportunities, combat encounters and locations for them to explore, but these only took up about 8-10 hours of the overall time.



            My group were very inexperienced though as it was the first time any of use had ever played D&D. The players took a long time and multiple discussions to come to any sort of agreement over what course of action to take. They were also not very focused although this got better towards the end.



            It was however a LOT of fun. I don't think there were any moments where we were bored or underwhelmed by the adventure. So we all definitely got a lot of good value (time and entertainment) wise out of the adventure.






            share|improve this answer









            $endgroup$



            50 hours over 14 sessions for my group



            I've recently just finished being DM for a group going through LMOP. They started with four players and ended with five and went through every location and side-quest mentioned in the book. I also added in some homebrew roleplay opportunities, combat encounters and locations for them to explore, but these only took up about 8-10 hours of the overall time.



            My group were very inexperienced though as it was the first time any of use had ever played D&D. The players took a long time and multiple discussions to come to any sort of agreement over what course of action to take. They were also not very focused although this got better towards the end.



            It was however a LOT of fun. I don't think there were any moments where we were bored or underwhelmed by the adventure. So we all definitely got a lot of good value (time and entertainment) wise out of the adventure.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 23 mins ago









            BradenA8BradenA8

            1,534726




            1,534726












            • $begingroup$
              So 40-42 hours without the homebrew part ? Did your players were only new to DnD in particular or to RP in general ?
              $endgroup$
              – Zoma
              19 mins ago










            • $begingroup$
              Yeah that sounds right. Brand new to TTRPG's, except for one who regularly plays Warhammer. The rest had a mix of experience with video games, card games, other board games etc. So I think for them a big part of the reason why it took so long is because it was a new way of playing games they had no experience in.
              $endgroup$
              – BradenA8
              14 mins ago


















            • $begingroup$
              So 40-42 hours without the homebrew part ? Did your players were only new to DnD in particular or to RP in general ?
              $endgroup$
              – Zoma
              19 mins ago










            • $begingroup$
              Yeah that sounds right. Brand new to TTRPG's, except for one who regularly plays Warhammer. The rest had a mix of experience with video games, card games, other board games etc. So I think for them a big part of the reason why it took so long is because it was a new way of playing games they had no experience in.
              $endgroup$
              – BradenA8
              14 mins ago
















            $begingroup$
            So 40-42 hours without the homebrew part ? Did your players were only new to DnD in particular or to RP in general ?
            $endgroup$
            – Zoma
            19 mins ago




            $begingroup$
            So 40-42 hours without the homebrew part ? Did your players were only new to DnD in particular or to RP in general ?
            $endgroup$
            – Zoma
            19 mins ago












            $begingroup$
            Yeah that sounds right. Brand new to TTRPG's, except for one who regularly plays Warhammer. The rest had a mix of experience with video games, card games, other board games etc. So I think for them a big part of the reason why it took so long is because it was a new way of playing games they had no experience in.
            $endgroup$
            – BradenA8
            14 mins ago




            $begingroup$
            Yeah that sounds right. Brand new to TTRPG's, except for one who regularly plays Warhammer. The rest had a mix of experience with video games, card games, other board games etc. So I think for them a big part of the reason why it took so long is because it was a new way of playing games they had no experience in.
            $endgroup$
            – BradenA8
            14 mins ago


















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