Can I string the DnD Starter Set campaign into another module, keeping the same characters?Where do I go...

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Can I string the DnD Starter Set campaign into another module, keeping the same characters?


Where do I go after the Starter Set?How long is DnD Starter Set campaign?How can characters access resurrection services during the Starter Set adventure?Is the first encounter of the starter set really “deadly”?Difference between DnD 5e Starter Set and Basic RulesHow much should I prepare as a new DM for a play session?How much preparation do I need to run the D&D Starter Set?How does Lost Mines of Phandelver expect PCs to take on side quests without demanding pay?Is the Vortex the same as the adventure in the starter set?In the Starter Set, how can PCs learn the password?How can I make the final boss of the LMOP a memorable and exciting fight for my group?How long is the DnD Starter Set campaign?













6












$begingroup$


I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)



After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?



I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.



I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.










share|improve this question











$endgroup$

















    6












    $begingroup$


    I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)



    After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?



    I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.



    I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.










    share|improve this question











    $endgroup$















      6












      6








      6





      $begingroup$


      I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)



      After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?



      I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.



      I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.










      share|improve this question











      $endgroup$




      I'm pretty interested in buying the DnD Starter Set as a way to get introduced to DnD and being a GM/DM for the first time. (more context in this other question I have asked, regarding the expected length of this campaign)



      After finishing the starter set campaign, can I make my party "move" to another bigger module easily (using the same character sheets)?



      I found this question which is related, but doesn't really answer if it is possible to make a transition with the same characters instead of just starting a new game.



      I'd like answers specifically for this campaign as it's a basic one, so there shouldn't be any "compatibility" problems this way. Answers from DMs who've already tried doing this would be greatly appreciated.







      dnd-5e published-adventures lost-mine-of-phandelver






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 19 mins ago









      lightcat

      3,8801453




      3,8801453










      asked 2 hours ago









      ZomaZoma

      1746




      1746






















          1 Answer
          1






          active

          oldest

          votes


















          12












          $begingroup$

          Yes, you can reuse characters.



          There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.



          Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story.



          Balancing Being Overleveled



          If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.



          This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.



          Milestone Advancement



          One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
            $endgroup$
            – Theik
            1 hour ago










          • $begingroup$
            Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
            $endgroup$
            – Zoma
            1 hour ago










          • $begingroup$
            There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
            $endgroup$
            – Blue Caboose
            11 mins ago











          Your Answer





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          1 Answer
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          1 Answer
          1






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          active

          oldest

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          active

          oldest

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          12












          $begingroup$

          Yes, you can reuse characters.



          There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.



          Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story.



          Balancing Being Overleveled



          If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.



          This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.



          Milestone Advancement



          One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
            $endgroup$
            – Theik
            1 hour ago










          • $begingroup$
            Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
            $endgroup$
            – Zoma
            1 hour ago










          • $begingroup$
            There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
            $endgroup$
            – Blue Caboose
            11 mins ago
















          12












          $begingroup$

          Yes, you can reuse characters.



          There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.



          Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story.



          Balancing Being Overleveled



          If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.



          This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.



          Milestone Advancement



          One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.






          share|improve this answer











          $endgroup$









          • 2




            $begingroup$
            This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
            $endgroup$
            – Theik
            1 hour ago










          • $begingroup$
            Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
            $endgroup$
            – Zoma
            1 hour ago










          • $begingroup$
            There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
            $endgroup$
            – Blue Caboose
            11 mins ago














          12












          12








          12





          $begingroup$

          Yes, you can reuse characters.



          There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.



          Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story.



          Balancing Being Overleveled



          If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.



          This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.



          Milestone Advancement



          One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.






          share|improve this answer











          $endgroup$



          Yes, you can reuse characters.



          There is nothing particular or special to Lost Mines of Phandelver that requires handling differently from any other content. Characters are not implicitly one-and-done - you don't throw away the character when you finish the book. Just because many of the hardcover adventures are designed to start at L1, doesn't mean they must do so.



          Some modules even specifically call out how to blend them. For example, Storm King's Thunder has a section in the appendices that covers what to do with characters coming out of Lost Mines of Phandelver. The short version is "skip chapter one and start with chapter two", but there are a few more specific suggestions of how to work it into a story.



          Balancing Being Overleveled



          If you're starting a hardcover adventure with characters above the recommended level, you'll need to adjust for that (or at least be aware of it). Early encounters will certainly need the opposition to be buffed up in some way, and even later encounters may need it (the characters are starting overleveled, so they may be overleveled at the end, too). That's where DM discretion comes in.



          This is also an opportunity to take into account player preference. Some players like the edge-of-your-seat danger and risk of hard or deadly encounters, and the tactical thought that goes into swinging the odds in your favor to win. Other players prefer waltzing into a room and slaughtering enemies by the score, making each encounter a blood-splattered mess. It's up to you as the DM to gauge your players and adjust the encounters to suit.



          Milestone Advancement



          One of the easier ways to control character level is to not award experience points, but to assign additional levels as the story demands it. This is known as milestone advancement. This can relieve some of the burden of a party being overleveled, because you simply don't have them level up from encounters that aren't really a challenge.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 56 mins ago

























          answered 1 hour ago









          T.J.L.T.J.L.

          32k5110169




          32k5110169








          • 2




            $begingroup$
            This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
            $endgroup$
            – Theik
            1 hour ago










          • $begingroup$
            Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
            $endgroup$
            – Zoma
            1 hour ago










          • $begingroup$
            There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
            $endgroup$
            – Blue Caboose
            11 mins ago














          • 2




            $begingroup$
            This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
            $endgroup$
            – Theik
            1 hour ago










          • $begingroup$
            Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
            $endgroup$
            – Zoma
            1 hour ago










          • $begingroup$
            There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
            $endgroup$
            – Blue Caboose
            11 mins ago








          2




          2




          $begingroup$
          This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
          $endgroup$
          – Theik
          1 hour ago




          $begingroup$
          This is a great answer for any campaign. It might be worth noting as well that there are even campaigns that allow have a "if you come from Lost Mines, you should be roughly here" kinda way to link it together. I believe Storm King's Thunder specifically is meant to slot right into Lost Mines, but I don't have the book with me to check.
          $endgroup$
          – Theik
          1 hour ago












          $begingroup$
          Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
          $endgroup$
          – Zoma
          1 hour ago




          $begingroup$
          Great answer, really nicely explained. Thanks a lot for those tips about overlevel, it was something I was very concerned about. @Theik I fully agree with you, and thanks for the idea of this next Lost Mines campaign for us.
          $endgroup$
          – Zoma
          1 hour ago












          $begingroup$
          There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
          $endgroup$
          – Blue Caboose
          11 mins ago




          $begingroup$
          There's also modules like Out of the Abyss and Curse of Strahd that begin with completely whisking the characters away that are fairly easy to dump characters into, although you run into the same issue with potential overleveling. However, having run Out of the Abyss, those extra levels might be a literal lifesaver in the exceptionally tricky first few chapters of that module.
          $endgroup$
          – Blue Caboose
          11 mins ago


















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