Is there any benefit for turning off the ability to train certain skills when doing combat?Best, Cheap...

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Is there any benefit for turning off the ability to train certain skills when doing combat?


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4















Yesterday I decided to go back to Runescape and I found out that it's no longer the same game. One of the changes is that you can now decide what combat skills are trained and which skills aren't.



enter image description here



For example: when in combat using magic, you can choose to train defense or not. The same applies for the magic skill.



Are there any benefits to turning off training for a skill? Does it train the other skill faster?










share|improve this question





























    4















    Yesterday I decided to go back to Runescape and I found out that it's no longer the same game. One of the changes is that you can now decide what combat skills are trained and which skills aren't.



    enter image description here



    For example: when in combat using magic, you can choose to train defense or not. The same applies for the magic skill.



    Are there any benefits to turning off training for a skill? Does it train the other skill faster?










    share|improve this question



























      4












      4








      4








      Yesterday I decided to go back to Runescape and I found out that it's no longer the same game. One of the changes is that you can now decide what combat skills are trained and which skills aren't.



      enter image description here



      For example: when in combat using magic, you can choose to train defense or not. The same applies for the magic skill.



      Are there any benefits to turning off training for a skill? Does it train the other skill faster?










      share|improve this question
















      Yesterday I decided to go back to Runescape and I found out that it's no longer the same game. One of the changes is that you can now decide what combat skills are trained and which skills aren't.



      enter image description here



      For example: when in combat using magic, you can choose to train defense or not. The same applies for the magic skill.



      Are there any benefits to turning off training for a skill? Does it train the other skill faster?







      runescape






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Apr 19 '17 at 11:54









      Timmy Jim

      36.4k18107169




      36.4k18107169










      asked Apr 19 '17 at 7:46









      BRHSMBRHSM

      1,0221335




      1,0221335






















          3 Answers
          3






          active

          oldest

          votes


















          5














          If you are creating what is known as a "Pure" account, then it has advantages. For example, a "Strength" pure will only train Strength as a combat skill, and will aim to leave every other combat skill at 1. Being able to turn off earning experience for certain skills will prevent them from accidentally leveling those skills and "ruining" their Pure account. It will also allow them to do things like cast basic spells or use ranged attacks for certain scenarios without fear of leveling them.






          share|improve this answer
























          • are there benefits to those pure accounts or is it a status thing?

            – BRHSM
            Apr 19 '17 at 8:12






          • 4





            Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game.

            – KevinTheGreat
            Apr 19 '17 at 8:41



















          3














          In addition to the other answer, training multiple skills at once will spread the XP earned across the selected skills evenly (something the other answer didn't address):




          Players can change which combat skills receive experience via Combat Settings, in the Powers interface. Experience earned with each combat class can be put toward its related skills, or to Defence, or split between them.




          This effectively makes it slower to train individual skills when you have multiple skills selected, however it will keep the skill levels even (so long as they start at around the same point of experience).



          Runescape has always been this way. In the past, when using melee, you would have the ability to select between different attack types, something like this:



          Attack types



          Depending on which one you had selected, a different skill was trained (In this example, Chop would be Attack, Slash would be Strength, Lunge would be shared between Attack and Strength, and Block would be for Defence).



          With Magic, you could cast spells defensively if you used a staff which would grant Magic and Defence experience, and using the Long Range option when ranging would grant both Range and Defence experience. Now with the new system, they made it more clear on what skill you want to train.






          share|improve this answer

































            1














            In addition to the other answers, I was curious if there was a way to increase XP going to Constitution



            Testing with Magic combat, I tested toggling gaining Magic/Defence XP and killing 10 white wolves (200 health) each



            Note that the only options are Magic and Defence, Magic only, and Defense only, they can't both be disabled



                  |Both| Mag| Def
            Mag XP| 150| 300| 0
            Def XP| 300| 0| 600
            Con XP| 99| 99| 99


            So it looks like Constitution XP does not depend on XP settings and that Defence XP is twice as easy to get as Magic XP






            share|improve this answer























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              3 Answers
              3






              active

              oldest

              votes








              3 Answers
              3






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes









              5














              If you are creating what is known as a "Pure" account, then it has advantages. For example, a "Strength" pure will only train Strength as a combat skill, and will aim to leave every other combat skill at 1. Being able to turn off earning experience for certain skills will prevent them from accidentally leveling those skills and "ruining" their Pure account. It will also allow them to do things like cast basic spells or use ranged attacks for certain scenarios without fear of leveling them.






              share|improve this answer
























              • are there benefits to those pure accounts or is it a status thing?

                – BRHSM
                Apr 19 '17 at 8:12






              • 4





                Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game.

                – KevinTheGreat
                Apr 19 '17 at 8:41
















              5














              If you are creating what is known as a "Pure" account, then it has advantages. For example, a "Strength" pure will only train Strength as a combat skill, and will aim to leave every other combat skill at 1. Being able to turn off earning experience for certain skills will prevent them from accidentally leveling those skills and "ruining" their Pure account. It will also allow them to do things like cast basic spells or use ranged attacks for certain scenarios without fear of leveling them.






              share|improve this answer
























              • are there benefits to those pure accounts or is it a status thing?

                – BRHSM
                Apr 19 '17 at 8:12






              • 4





                Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game.

                – KevinTheGreat
                Apr 19 '17 at 8:41














              5












              5








              5







              If you are creating what is known as a "Pure" account, then it has advantages. For example, a "Strength" pure will only train Strength as a combat skill, and will aim to leave every other combat skill at 1. Being able to turn off earning experience for certain skills will prevent them from accidentally leveling those skills and "ruining" their Pure account. It will also allow them to do things like cast basic spells or use ranged attacks for certain scenarios without fear of leveling them.






              share|improve this answer













              If you are creating what is known as a "Pure" account, then it has advantages. For example, a "Strength" pure will only train Strength as a combat skill, and will aim to leave every other combat skill at 1. Being able to turn off earning experience for certain skills will prevent them from accidentally leveling those skills and "ruining" their Pure account. It will also allow them to do things like cast basic spells or use ranged attacks for certain scenarios without fear of leveling them.







              share|improve this answer












              share|improve this answer



              share|improve this answer










              answered Apr 19 '17 at 8:10









              SGRSGR

              7,56611652




              7,56611652













              • are there benefits to those pure accounts or is it a status thing?

                – BRHSM
                Apr 19 '17 at 8:12






              • 4





                Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game.

                – KevinTheGreat
                Apr 19 '17 at 8:41



















              • are there benefits to those pure accounts or is it a status thing?

                – BRHSM
                Apr 19 '17 at 8:12






              • 4





                Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game.

                – KevinTheGreat
                Apr 19 '17 at 8:41

















              are there benefits to those pure accounts or is it a status thing?

              – BRHSM
              Apr 19 '17 at 8:12





              are there benefits to those pure accounts or is it a status thing?

              – BRHSM
              Apr 19 '17 at 8:12




              4




              4





              Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game.

              – KevinTheGreat
              Apr 19 '17 at 8:41





              Pure accounts can be used to "deceive" other players into thinking you aren't as strong which can work well in the PvP spectrum of the game.

              – KevinTheGreat
              Apr 19 '17 at 8:41













              3














              In addition to the other answer, training multiple skills at once will spread the XP earned across the selected skills evenly (something the other answer didn't address):




              Players can change which combat skills receive experience via Combat Settings, in the Powers interface. Experience earned with each combat class can be put toward its related skills, or to Defence, or split between them.




              This effectively makes it slower to train individual skills when you have multiple skills selected, however it will keep the skill levels even (so long as they start at around the same point of experience).



              Runescape has always been this way. In the past, when using melee, you would have the ability to select between different attack types, something like this:



              Attack types



              Depending on which one you had selected, a different skill was trained (In this example, Chop would be Attack, Slash would be Strength, Lunge would be shared between Attack and Strength, and Block would be for Defence).



              With Magic, you could cast spells defensively if you used a staff which would grant Magic and Defence experience, and using the Long Range option when ranging would grant both Range and Defence experience. Now with the new system, they made it more clear on what skill you want to train.






              share|improve this answer






























                3














                In addition to the other answer, training multiple skills at once will spread the XP earned across the selected skills evenly (something the other answer didn't address):




                Players can change which combat skills receive experience via Combat Settings, in the Powers interface. Experience earned with each combat class can be put toward its related skills, or to Defence, or split between them.




                This effectively makes it slower to train individual skills when you have multiple skills selected, however it will keep the skill levels even (so long as they start at around the same point of experience).



                Runescape has always been this way. In the past, when using melee, you would have the ability to select between different attack types, something like this:



                Attack types



                Depending on which one you had selected, a different skill was trained (In this example, Chop would be Attack, Slash would be Strength, Lunge would be shared between Attack and Strength, and Block would be for Defence).



                With Magic, you could cast spells defensively if you used a staff which would grant Magic and Defence experience, and using the Long Range option when ranging would grant both Range and Defence experience. Now with the new system, they made it more clear on what skill you want to train.






                share|improve this answer




























                  3












                  3








                  3







                  In addition to the other answer, training multiple skills at once will spread the XP earned across the selected skills evenly (something the other answer didn't address):




                  Players can change which combat skills receive experience via Combat Settings, in the Powers interface. Experience earned with each combat class can be put toward its related skills, or to Defence, or split between them.




                  This effectively makes it slower to train individual skills when you have multiple skills selected, however it will keep the skill levels even (so long as they start at around the same point of experience).



                  Runescape has always been this way. In the past, when using melee, you would have the ability to select between different attack types, something like this:



                  Attack types



                  Depending on which one you had selected, a different skill was trained (In this example, Chop would be Attack, Slash would be Strength, Lunge would be shared between Attack and Strength, and Block would be for Defence).



                  With Magic, you could cast spells defensively if you used a staff which would grant Magic and Defence experience, and using the Long Range option when ranging would grant both Range and Defence experience. Now with the new system, they made it more clear on what skill you want to train.






                  share|improve this answer















                  In addition to the other answer, training multiple skills at once will spread the XP earned across the selected skills evenly (something the other answer didn't address):




                  Players can change which combat skills receive experience via Combat Settings, in the Powers interface. Experience earned with each combat class can be put toward its related skills, or to Defence, or split between them.




                  This effectively makes it slower to train individual skills when you have multiple skills selected, however it will keep the skill levels even (so long as they start at around the same point of experience).



                  Runescape has always been this way. In the past, when using melee, you would have the ability to select between different attack types, something like this:



                  Attack types



                  Depending on which one you had selected, a different skill was trained (In this example, Chop would be Attack, Slash would be Strength, Lunge would be shared between Attack and Strength, and Block would be for Defence).



                  With Magic, you could cast spells defensively if you used a staff which would grant Magic and Defence experience, and using the Long Range option when ranging would grant both Range and Defence experience. Now with the new system, they made it more clear on what skill you want to train.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 8 mins ago









                  Unionhawk

                  22.9k21104173




                  22.9k21104173










                  answered Apr 19 '17 at 12:04









                  Timmy JimTimmy Jim

                  36.4k18107169




                  36.4k18107169























                      1














                      In addition to the other answers, I was curious if there was a way to increase XP going to Constitution



                      Testing with Magic combat, I tested toggling gaining Magic/Defence XP and killing 10 white wolves (200 health) each



                      Note that the only options are Magic and Defence, Magic only, and Defense only, they can't both be disabled



                            |Both| Mag| Def
                      Mag XP| 150| 300| 0
                      Def XP| 300| 0| 600
                      Con XP| 99| 99| 99


                      So it looks like Constitution XP does not depend on XP settings and that Defence XP is twice as easy to get as Magic XP






                      share|improve this answer




























                        1














                        In addition to the other answers, I was curious if there was a way to increase XP going to Constitution



                        Testing with Magic combat, I tested toggling gaining Magic/Defence XP and killing 10 white wolves (200 health) each



                        Note that the only options are Magic and Defence, Magic only, and Defense only, they can't both be disabled



                              |Both| Mag| Def
                        Mag XP| 150| 300| 0
                        Def XP| 300| 0| 600
                        Con XP| 99| 99| 99


                        So it looks like Constitution XP does not depend on XP settings and that Defence XP is twice as easy to get as Magic XP






                        share|improve this answer


























                          1












                          1








                          1







                          In addition to the other answers, I was curious if there was a way to increase XP going to Constitution



                          Testing with Magic combat, I tested toggling gaining Magic/Defence XP and killing 10 white wolves (200 health) each



                          Note that the only options are Magic and Defence, Magic only, and Defense only, they can't both be disabled



                                |Both| Mag| Def
                          Mag XP| 150| 300| 0
                          Def XP| 300| 0| 600
                          Con XP| 99| 99| 99


                          So it looks like Constitution XP does not depend on XP settings and that Defence XP is twice as easy to get as Magic XP






                          share|improve this answer













                          In addition to the other answers, I was curious if there was a way to increase XP going to Constitution



                          Testing with Magic combat, I tested toggling gaining Magic/Defence XP and killing 10 white wolves (200 health) each



                          Note that the only options are Magic and Defence, Magic only, and Defense only, they can't both be disabled



                                |Both| Mag| Def
                          Mag XP| 150| 300| 0
                          Def XP| 300| 0| 600
                          Con XP| 99| 99| 99


                          So it looks like Constitution XP does not depend on XP settings and that Defence XP is twice as easy to get as Magic XP







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Jan 8 '18 at 21:51









                          phflackphflack

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